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Old Aug 19, 2012, 05:43 PM // 17:43   #101
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Had all Tormy weaps in my HOM already, my Necro got a Tactics Shield.
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Old Aug 19, 2012, 07:35 PM // 19:35   #102
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I thought the quests were generally pretty cool. I managed to convince a friend to come along even though he generally avoids PvE. Going through Bloodstone Caves with a character that had never done it before was fun. I took Light of Deldrimor on his skill bar and was really surprised to see how many treasures were in there - plus a hidden switch. I had forgotten about that stuff. Any contact with Rotscale or the Hidden City still gives me the heebie jeeebies but that was all good. Several bosses dropped their greens and I have to say that, overall, drops were generous.

End result - I got a new scythe for my Dervish and my friend got a new staff for his Necromancer. Very nice.
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Old Aug 19, 2012, 08:44 PM // 20:44   #103
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So i opened it on my Monk, hoping for the staff. Got the Scepter.

I really want to bin it, but well, it is tormented i guess, as ccrap as it looks.

So pissed of with that.

Btw, was wielding a plain staff when i opened it, maybe the gift said "Hey, he has a staff, he doesnt need another one" >.<
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Old Aug 19, 2012, 09:34 PM // 21:34   #104
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I am pretty sure that wielded weapons do not affect your drop, since my necromancer got a tormented staff while wielding his death BDS at the time.
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Old Aug 19, 2012, 09:56 PM // 21:56   #105
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No source on hand that I can find, but I heard that it's based on what you have dedicated + the class you are playing rather than what you have equipped. Meaning, it will give you something for your class (starting with staff on casters, then moving to scepter) if you have anything for your class not dedicated yet. If you do have everything for your class dedicated, if gives you something else you haven't dedicated. Starting with shield maybe?

Seems to fit the pattern I've seen so far.
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Old Aug 19, 2012, 10:20 PM // 22:20   #106
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I find it very logical that the quests are one time per account - they don't contain any unique content - people who enjoy it can revisit the exact same places without the quests just as well (or better go and visit a huge lot of other special nostalgic locations that were omitted in these quests).

As for the rewards, from the reports here it looks clear that the game looks at what *Tormented* weapons you already have.

The algorithm seems to work like this:
  • There's an ordered list of weapons for every profession.
  • Upon opening it checks if you have the first weapon from your profession's list in your account HoM and perhaps current character's inventory too (people don't tell enough details) and if you don't have it you get it.
  • If you already had the first, check the second and get it if you don't have it yet.
  • ...repeat until the end of the list. Can't tell yet if the list contains just a few or all 11 weapons.
  • give a random one if player has all 11?
more accurate data would help finalizing this.

Also you should know that:
  • It doesn't matter what you have equipped.
  • It DOES matter what your other characters have dedicated in HoM - for example if your Necro had a Staff in HoM and you open gift on a Monk you will not get a Staff (unless you got everything).
  • It doesn't matter what are your attributes setup - caster weapons will always be for primary attribute (I got an Energy Storage Scepter - so bad)

Last edited by Yawgmoth; Aug 19, 2012 at 10:41 PM // 22:41..
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Old Aug 19, 2012, 10:50 PM // 22:50   #107
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Quote:
Originally Posted by Yawgmoth View Post
I find it very logical that the quests are one time per account - they don't contain any unique content - people who enjoy it can revisit the exact same places without the quests just as well (or better go and visit a huge lot of other special nostalgic locations that were omitted in these quests).

As for the rewards, from the reports here it looks clear that the game looks at what *Tormented* weapons you already have.

The algorithm seems to work like this:
  • There's an ordered list of weapons for every profession.
  • Upon opening it checks if you have the first weapon from your profession's list in your account HoM and perhaps current character's inventory too (people don't tell enough details) and if you don't have it you get it.
  • If you already had the first, check the second and get it if you don't have it yet.
  • ...repeat until the end of the list. Can't tell yet if the list contains just a few or all 11 weapons.
  • give a random one if player has all 11?
more accurate data would help finalizing this.

Also you should know that:
  • It doesn't matter what you have equipped.
  • It DOES matter what your other characters have dedicated in HoM - for example if your Necro had a Staff in HoM and you open gift on a Monk you will not get a Staff (unless you got everything).
  • It doesn't matter what are your attributes setup - caster weapons will always be for primary attribute (I got an Energy Storage Scepter - so bad)
I'm pretty sure it's just grabbing information on your account from the HoM database. It checks if your primary attribute weapon is dedicated or not, else it randomly generates another Tormented weapon not dedicated, else it simply generates a random tormented weapon. Staves and such will generate the primary attribute, just like it's done with other generic weapons like Envoy Staff.
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Old Aug 20, 2012, 01:09 AM // 01:09   #108
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Well you might be both right, but statistics dictate we need atleast 25 people in the same situation to confirm. Cause the situation is diverse (no weapons in HoM, no weapons in inventory with all possible combo's till eleven) that means we need to record the information of over 3000 people to be sure how the system works. So I'm happy with the suspicion that everyone gets a weapon they either don't have yet and if possible could use.
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Old Aug 20, 2012, 01:18 AM // 01:18   #109
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Has anyone done any of the quests yet? I'm on the bloodstone one now and I can't get past the first door. I looked around but can't find the key.
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Old Aug 20, 2012, 01:32 AM // 01:32   #110
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Originally Posted by Commander Ryker View Post
Has anyone done any of the quests yet? I'm on the bloodstone one now and I can't get past the first door. I looked around but can't find the key.

Did you take the quest crystal method from Saerin in Gadd's encampment? otherwise the doors in the dungeon will stay closed cause the ettin that drops the key won't be there. Also make sure your in the dungeon not the primairy quest (use the portal not the stone to enter the dungeon).
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Old Aug 20, 2012, 03:09 AM // 03:09   #111
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Quote:
Originally Posted by Yawgmoth View Post
I find it very logical that the quests are one time per account - they don't contain any unique content - people who enjoy it can revisit the exact same places without the quests just as well (or better go and visit a huge lot of other special nostalgic locations that were omitted in these quests).

As for the rewards, from the reports here it looks clear that the game looks at what *Tormented* weapons you already have.

The algorithm seems to work like this:
  • There's an ordered list of weapons for every profession.
  • Upon opening it checks if you have the first weapon from your profession's list in your account HoM and perhaps current character's inventory too (people don't tell enough details) and if you don't have it you get it.
  • If you already had the first, check the second and get it if you don't have it yet.
  • ...repeat until the end of the list. Can't tell yet if the list contains just a few or all 11 weapons.
  • give a random one if player has all 11?
more accurate data would help finalizing this.

Also you should know that:
  • It doesn't matter what you have equipped.
  • It DOES matter what your other characters have dedicated in HoM - for example if your Necro had a Staff in HoM and you open gift on a Monk you will not get a Staff (unless you got everything).
  • It doesn't matter what are your attributes setup - caster weapons will always be for primary attribute (I got an Energy Storage Scepter - so bad)
my ele (main account):
* hom tormented dedicated items: energy storage staff, fire wand, fire focus
* she got an tormented tactics shield

my mesmer (secondary account)
* no dedicated tormented items in hom
* she got a tormented fast casting staff

In first case the game couldn't give me a caster item cause I already had them dedicated in hom. Probably the shield was random from the remaining items.

In second case game could give me any weapon and I got a caster weapon.

Not enough data to say something for sure. My father account should make it clear cause he has only a tormented staff dedicated in hom. If his rt is doing the quests I will get an better idea based on what he gets (my bet is on an spawning power wand or focus).
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Old Aug 20, 2012, 07:46 AM // 07:46   #112
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There are so many people who play casters and got a Tactics shield having all the caster weapons already dedicated it makes it quite probable that the "other" weapons are ordered and the shield is first on the list.
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Old Aug 20, 2012, 12:32 PM // 12:32   #113
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Quote:
Originally Posted by Rifky View Post
There are so many people who play casters and got a Tactics shield having all the caster weapons already dedicated it makes it quite probable that the "other" weapons are ordered and the shield is first on the list.
Allow me to doubt it. Why? In all the duo UW farm runs (and there were 200+ runs, enough to get statistic data) I was always getting less ectos then the other person, always (i was getting 50%-75% of the ectos that the other person was getting). For me it was enough to make me think that random in Guild Wars is not really working as random should work. But then again when Random Arena is not that random and you can sync happy so there is no surprise that random it's not random in this game (random has nothing to do with the way you get in a match, the players are added in a list in row and from there they are send to matches). I chosed only those 2 examples (there are others) to show how the developers of guild wars understand the word random.

Last edited by thedukesd; Aug 20, 2012 at 06:16 PM // 18:16..
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Old Aug 20, 2012, 06:52 PM // 18:52   #114
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sooo
my rit finished up doing the quests....HAS: bow, wand, focus, staff and shield (paragon).

got: spear! (didnt have it so that was good news!)

so 'something you dont already have' is still working here.


EDIT: finished with 2nd account....had none...did with ele..got ES staff. (sosuke is happy with it).
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Last edited by cosyfiep; Aug 21, 2012 at 05:59 AM // 05:59..
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Old Aug 20, 2012, 07:38 PM // 19:38   #115
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Quote:
Originally Posted by akelarumi View Post
Did you take the quest crystal method from Saerin in Gadd's encampment? otherwise the doors in the dungeon will stay closed cause the ettin that drops the key won't be there. Also make sure your in the dungeon not the primairy quest (use the portal not the stone to enter the dungeon).
No, I didn't. I did use the portal tho, I just didn't know about the crystal.
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Old Aug 20, 2012, 08:23 PM // 20:23   #116
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Allready had the staff and the focus and now i got the scepter.
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Old Aug 20, 2012, 09:26 PM // 21:26   #117
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I hope I get the staff on my necro... The scepter is quite ugly.
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Old Aug 21, 2012, 01:32 AM // 01:32   #118
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Quote:
Originally Posted by thedukesd View Post
Allow me to doubt it. Why? In all the duo UW farm runs (and there were 200+ runs, enough to get statistic data) I was always getting less ectos then the other person, always (i was getting 50%-75% of the ectos that the other person was getting). For me it was enough to make me think that random in Guild Wars is not really working as random should work. But then again when Random Arena is not that random and you can sync happy so there is no surprise that random it's not random in this game (random has nothing to do with the way you get in a match, the players are added in a list in row and from there they are send to matches). I chosed only those 2 examples (there are others) to show how the developers of guild wars understand the word random.
Because obviously the RA group formation algorithm is what they would use to select a random tormented weapon.

I find it far more likely that they would impart some kind of order on the item. There are far too many dervishes who got scythes and casters who got staves to think otherwise.
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Old Aug 21, 2012, 02:17 AM // 02:17   #119
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I just came back after being away for a few days and found out about this update.

I read the wiki, but i still have some questions (hopefuly someone knows the answers):

* i can do this with 2 accounts... on my main account i have all tormented weapons minus the axe and the hammer. So, according to wiki, i should get one of these 2. But my warrior doesnt have every town/outpost unlocked, but my ranger does. Can i do the quests on my ranger and then add the Reverie Gift to storage, pick it up and open it with my warrior? Or does my ranger needs to open it (in that case i have to give it to a hero)?

* on my 2nd account i only have a few tormented weapons, but i am still missing something like the bow. When i open a Reverie Gift on my 2nd ranger i should, according to wiki, get a bow. But do i always get a shortbow (never a recurve, flat- or longbow)?
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Old Aug 21, 2012, 02:37 AM // 02:37   #120
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I have had all torment weapons in my hall for years, and because of this hard work, I get nothing but a tactics shield that I already had....
Thanks Anet for devaluing the work I did. If it was at least sell able I could I made some cash to buy something I actually could use.
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